Monday, December 17, 2007

Interior Rendering

I did an interior rendering within 3ds max; am working on an exterior shot and will finalize that if circumstances allow. Important to note that this was a rendering and lighting exercise; the only pieces I modeled (and not even for this project) are the skull and the statue in the back.

I went through a number of lighting schemes to come up with the one that works best, including Area Lights, various Daylight Systems, Skylights, Global Illumination, Final Gather, and various combinations thereof. In the end, the room is illuminated by a Mental Ray daylight system using GI and Final Gather. Textures are all Arch & Design materials, several using bitmaps to control glossiness and other attributes. This was the result of a lesson structure from this excellent site:

www.mentalboutmax.co.uk

No comments: