Tuesday, March 06, 2007

HDR

So I've been playin' with HDR rendering for the past few days. Scouring internet for tutorials, piecing together information from my 3D lighting book... etc. I want to be able to replicate lighting conditions on set. It's been tough, but I think I'm making progress. Since using HDR isn't just an option in the program, it's actually a new way of using the tools that were already there, I've been forced to delve into the world of Final Gather and global illumination. It's been very good to me so far. 2 problems:
--When I use the GI lighting, I can't see my specular highlights, and it makes the character look too "soft" or mushy.
--When the head is translated (for example, rotated) the shadows seem to jump around as if they were actually a super low rez shadow map.
Nevertheless, I'm confident these will be overcome and that this will end up looking really badass.