I went through a number of lighting schemes to come up with the one that works best, including Area Lights, various Daylight Systems, Skylights, Global Illumination, Final Gather, and various combinations thereof. In the end, the room is illuminated by a Mental Ray daylight system using GI and Final Gather. Textures are all Arch & Design materials, several using bitmaps to control glossiness and other attributes. This was the result of a lesson structure from this excellent site:
www.mentalboutmax.co.uk
