Monday, November 19, 2007

Dust Mite

Here goes, from the same germ-related project that brought you the sneeze (see below), a dust mite. Base mesh in 3ds max, detailed in Mudbox. Renders are straight up from max, no compositing, so it'll look prettier when it's done. :)



Now we know that when the artists for Quake or Doom 3 needed inspiration, they sought it in the organisms living off of their own dead flakes of skin. More coming up later.

Update:

Here's the shot. I rendered out the beauty pass, an Ambient Occlusion pass, faked Depth of Field with two fog renders (which I then used as masks to Lens Blur certain parts of the image), and comped in After Effects. Still working on getting some chromatic aberration on the edges of the "microscope" lens.


No comments: