Tuesday, October 03, 2006
Displacement Continues...
As per my mentor's suggestions, I have cut ZBrush out of my pipeline and tested out Photoshop and Max to create displacements. The cube image is a result of this. Nothing terribly impressive, but it proved several things for me: 1.) I can easily combine displacement and bump and textures, both procedural and bitmap, and 2.) that via photoshop, I can more easily align the photo textures with the displacement, resulting in more accurate mapping, and 3.) mental ray can handle displacement quite well. It's also easier because I don't need to export and import into another app.
*sigh*
So I suppose that's the way I'm gonna have to go.
As for lighting reference, that's the second image. It will be a bluish, night-time tint, although probably more contrasty than this shot (brighter illumination).
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4 comments:
ok ... so was I right?
where is a shot of the blue screen footage?
some other ref images.
gears
been a week ... whats up.
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