After some time contemplating how to tackle this shot, I have decided on the following approach: mix 2D compositing tricks, including practical smoke, fire, and debris elements, with CG rendered stuff.
I would have gone mainly 3D but the shot includes a zoom (which I consciously filmed to make it more challenging... hiring managers! pay attention....), not to mention the across-the-sky pan. Because the detail at the end of the zoom would have to be in good focus and not pixelated, the resolution for the whole comp (when zoomed out) would have been 4,000 x 3,200 pixels... a bit too much for me. So I will create the hole in the building with photoshop and camera project it onto the building, and layer on falling debris, paper, smoke, and a human figure.
The following video is the tracked footage, courtesy of boujou 4. The colorful markers and the wire box around the main building is computer generated, you can tell the track was successful because for my purposes, it looks like the CG block is securely situated in the scene without any "wiggling" that would betray a bad camera track. Sweet!
Tomorrow: new renders of the croc. Damn, he looks SMOKIN'.
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