So I've experienced what many artists in the industry experience... dramatic changes in production after a large time investment has already been made.
Columbia College does not believe in using a 3D solution for the effect, so it has been toned down.
Severely.
No need for 3D at all, in fact. What the actual effect will really look like is to be determined in the near future. Now, what to do with the work that I already did. After all, I researched HDR image lighting, took my first steps into the wonderful world of Mudbox, and have created a head for which I outlined a whole pipeline, from concept art through modeling, texturing, rigging, camera tracking, compositing...
I briefly considered dropping the project and starting something new. But I'm going to take this poor fellow under my wing now, and nurse him to completion.
The first image below is the result of an evening's worth of Mudbox modeling, output as a displacement map, rendered in Max with mental ray. The following two are the same model with a Subsurface Scattering shader applied and no textures.
Isn't he adorable? How could I let him languish somewhere on my hard drive?
By the way: here is an excellent SSS tutorial:
http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=7445229&linkID=5573440
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